![]() We are working flat out to get as many fixes in as possible. Firstly can I just say a massive thank you for all your feedback so far, we really appreciate your help and patience with these issues. Bindings=(Name="Left",Command="CauseEvent AnyKeyPressed") Bindings=(Name="Down",Command="CauseEvent AnyKeyPressed") Bindings=(Name="Up",Command="CauseEvent AnyKeyPressed") The menu arrow commands are there I think: It has several binds that differ from the default unreal engine fps keybinds from BaseInput, first line read as follow: "WellingtonGame" folder, seems to be the folder where you can mod the game, I was able to rename the intro movies, in there you have a config folder with a ini named: DefaultInput.ini Maybe it's a certain section that needs editing but yeah - I wish I could be more helpful :>) Same here but others have reported success. I tried edditing some basics ones like left mouse click and no changed occured in game. But it looks like the game doesn't use these. Well, I remember tweaking Mass Effect 1, and it had the same "engine/config" folder with the same ini files. Add the line at the end of the aformentioned section bViewAccelerationEnabled=false Set the file to Read-Only (by editing its "Properties"), and then launch the game.ģ. Add the line at the end of the aformentioned section bEnableMouseSmoothing=trueĤ. Open the "BaseInput.ini" file and locate the section entitled ģ. Steam/SteamApps/common/Fable Anniversary/Engine/Config/Ģ. While there is no option in the game to disable mouse smoothing and/or acceleration, both can be resolved by doing the following (taken off the PCGamingWiki website) :ġ. This program is continually updated for old and new games alike, and is very useful.Ĭan't disable Mouse Smoothing/Mouse Acceleration! If you want to adjust any of these: simply download and use the helpful "Flawless Widescreen" program. This includes things like: New Regions for you to explore. It is a project where I will attempt to restore as much cut content as I possibly can and to just generally add more fun things to do or find, whilst playing through the game. Multi-monitor, Ultra-widescreen and Field-Of-View (FOV) - Getting Fixed Fable: The Lost Content is an Expansion Mod for the PC Version of the game, Fable: The Lost Chapters. Rarely any users have this but the remaining crashes are being ironed out more and more by every patch issued post-release. I haven't had this but there are some solutions (thanks to Okamiguy on Steam) : run Fable always as administrator, match Fables' resolution with your PC's resolution, have v-sync on in-game, experiment with the Shadows setting, ensure the game is using your dedicated GPU, ensure v-sync is not being forced through your GPU's control panel, ensure your CPU is set to "high performance" in the Catalyst Control Center, and set CPU Core Affinity to just "CPU 0". Change both AllowRadialBlur and DepthOfField to FALSE. My Documents/My Games/UnrealEngine3/WellingtonGame/Config and edit the "WellingtonSystemSettings.ini" file. I haven't had this but there is a fix (thanks, again, to Bazgrim on Steam) : go to. From there, change the desired keybindings to whatever you want. Steam/SteamApps/common/Fable Anniversary/Engine/Config and open the "BaseInput.ini" file. HOWEVER Bazgrim on Steam has shown all keys can be remapped outside of the game: go to. The mouse, however, is fully supported and despite only being able to navigate the menu and in-game menus with a set of unbindable keys, it's not as hard or as bad as it seems (more rebinding will most likely be allowed in a future update). The main menu and in-game menus don't use the mouse. Mouse and Keyboard Support? - Fixed (mouse is still not used in menus though)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |